PRIVACY POLICY

Last updated: 19 August 2026

Cyber-Clones: Panic Logic is a free, independent, non-commercial browser game made by a solo developer publishing under the alias “Spireborn” — the same developer as Elderspire. This notice explains exactly what the game records when you play, why, and what you can do about it. It is written from the source code rather than from a template, so it describes the real behaviour of the software and nothing else.

The short version: there is no account, no password, no email, no cookies, no ads and no third-party tracking. The only thing that identifies you at all is the agent nickname you type in yourself, which appears on the public leaderboard. Everything else we keep is anonymous counting, and you can switch it off from the main menu.

1 · Who is responsible

The data controller is the developer of Cyber-Clones, operating under the alias “Spireborn” and based in Spain. For any privacy question, or to exercise any of the rights in section 9, contact spireborn.elderspire33@proton.me.

2 · What we collect

2.1 — Playing the game

You can play Cyber-Clones with no account at all. There is no sign-up, no password and no email address anywhere in the game. We never ask for your real name, address, age, phone number or payment details, and there is nothing to pay for.

Your settings (key bindings, volume, mute, particle and screen-shake preferences) and the nickname you last used are stored only in your own browser. They are never sent to us. Clearing your browser storage erases them.

Playing is a live connection: your browser opens a WebSocket to the game server, which necessarily sees your IP address in order to send you the game back, exactly as any website does. We do not log, store or record your IP address and it never reaches any database. Lobby chat messages are relayed to the other players in your room in real time and are never stored anywhere.

2.2 — The nickname and the global leaderboard

When a round finishes, the server saves that match to a database so the global leaderboard can exist. The record contains:

No IP address, no email, no device information and no identifier of any kind is stored alongside that record. Two people who pick the same nickname share the same leaderboard row; the game has no way to tell them apart, and does not try to.

2.3 — Anonymous play statistics

So we can tell whether the game is actually being played — and where it loses people — the game keeps simple, first-party, anonymous counts. Your nickname is deliberately never included in them. Two random identifiers hold the counts together:

Both are random values. They are not derived from anything about you, are not linked to any account, email, IP address or nickname, and there is no key anywhere that could connect them back to a person. Deleting your browser storage permanently severs them; the next visit simply starts a new, unrelated random id.

Attached to those ids — and to the date and time each record was written, which the database stamps automatically — the following is recorded:

WhenWhat is recorded
You open the game The referring website (host name only, e.g. “reddit.com”, or “direct”); any utm_source/utm_medium/utm_campaign in the link you arrived by; the referrer and UTM tags of your first ever visit from this browser, saved so a returning visit is not miscounted as “direct”; a two-letter country code; whether the device looks like a touch or mobile one; a coarse window-width bucket (phone / large phone / tablet / desktop); your browser’s two-letter language; your time zone; your operating system family and browser family; and a flag guessing whether the visitor is an automated bot or crawler.
You leave the page How long the page was open, in milliseconds.
You create or join a room Which of the two it was.
A round starts for you Game mode, the round’s random mutator, your starting kit, how many humans, bots and AI rivals are in the room, and whether this browser had ever finished a round before.
A round ends for you Whether you won, whether the round ended normally or you quit, your finishing position, and your gems, kills, deaths and MB for that round; plus the mode, mutator, kit, number of humans, and how long the round lasted.
A match ends on the server One extra record written by the server itself, with no visitor or session id at all: mode, mutator, number of humans, bots and AI, total players, duration in seconds, and the whole scoreboard added up into single totals for gems, kills, deaths and MB.

About the country code. It is the two-letter country that Cloudflare, the network that serves the site, has already worked out at its edge; the game reads it back from Cloudflare and stores only those two letters. Your IP address is never read, never sent and never stored.

What is never in these statistics: your nickname, your chat messages, your IP address, your exact screen resolution, your full user-agent string, your position or movement in the game, any account (there are none), and any identifier that came from anywhere other than a random number generated on your own device.

Nothing is recorded at all when the game is run locally for development (on localhost or a private LAN address), and nothing is recorded if the game is deployed without telemetry credentials.

3 · Why we use it, and the legal basis

None of this data is used to profile you, to advertise to you, or to make any automated decision about you. It is never sold, rented or shared for anyone else’s purposes.

4 · Who processes your data

Where data is transferred outside the European Economic Area, it is protected by appropriate safeguards such as the European Commission’s Standard Contractual Clauses. There are no other recipients: no advertising networks, no analytics vendors, no data brokers.

5 · How long we keep it

6 · Cookies and local storage

Cyber-Clones sets no cookies whatsoever. It uses your browser’s localStorage and sessionStorage, which never travel with a request the way cookies do. The complete list is:

KeyWhereWhat it holds
cc_namelocalStorageThe last nickname you typed, so you do not retype it.
cc_binds, cc_volume, cc_muted, cc_particles, cc_shake, cc_selfglowlocalStorageYour controls and display/audio settings.
cc_vidlocalStorageThe random visitor id from 2.3.
cc_sidsessionStorageThe random session id from 2.3.
cc_originlocalStorageThe referrer and UTM tags of your first visit.
cc_geolocalStorageThe cached two-letter country code.
cc_playedlocalStorageA single flag: has this browser ever finished a round.
cc_no_tracklocalStorageSet only if you use the opt-out in section 8.
cc_track_devlocalStorageDeveloper-only switch, absent on the live site.

Clearing site data for this domain in your browser removes every one of them, including the two random ids.

7 · What we do NOT do

8 · Turning the statistics off

You have three independent ways to stop the anonymous statistics in section 2.3, and any one of them is enough:

Opting out never degrades the game: nothing is locked, slowed or hidden, and no reminder nags you about it. It also does not affect the leaderboard — if you want to stay off that as well, simply do not play with a nickname you mind being seen, or ask us to delete it.

9 · Your rights

Under the GDPR you can access, rectify, erase, restrict, port and object to the processing of your personal data, and withdraw consent at any time. In practice, for this game that means: we will delete the leaderboard rows and running totals for a nickname on request, and tell you what is stored under it. Write to spireborn.elderspire33@proton.me and we will action it.

We may ask you to demonstrate that the nickname is yours — for example by playing a round from it at a time you tell us — because nicknames are not accounts and anyone could claim one. We cannot act on requests about the anonymous statistics in 2.3, because by design they carry nothing that would let us find your rows; you can, however, erase the identifiers yourself at any time by clearing your browser storage, and stop them entirely via section 8.

If you believe we have mishandled your data, you may lodge a complaint with the Spanish Data Protection Agency (AEPD, www.aepd.es).

10 · Minors

Cyber-Clones is not directed at children under 14. There is no account to create, nothing to buy and no personal data required to play. If you are under 14, please play without entering anything that could identify you — pick an invented agent nickname, never your real name.

11 · Changes

We may update this notice as the game evolves; it is kept in step with the code that it describes. The “last updated” date above always reflects the current version.

12 · Contact

spireborn.elderspire33@proton.me

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